![]() ![]() Wow is all I really have to say after reading this entire thread, just WOW. I just found this workaround that absolutely no one has found yet, you can open PS in "low resolution mode," an option found when doing "get info" on the app. But I'll probably keep this as a boilerplate text and paste it whenever the question comes up, which is several times a week. ![]() Now, I don't have much hope for this post to fare any better than the others. But you're still wasting all that magnificent extra resolution. It's the next best thing, because using exactly four screen pixels to represent one image pixel shouldn't introduce too much interpolation blur. So Photoshop offers web designers an option to scale to 200%. ![]() For photography, prepress, illustration and so on, in fact everything that ends up on paper, screen scaling makes no sense whatsoever. A fairly small percentage of PS users do web design. When you think about it, that's the way it has to be. While most other applications do it to everything, UI and image, Photoshop can't do that. But there really is only one solution to that, and that is scaling up on a retina display. We all understand that for web design, it's important to see the design as most other users will see it. They just turn your high-res display into a perfectly ordinary low-res one. This is exactly what every other application on the planet does when detecting a high resolution display. ![]() So there's now a similar View > Zoom option: 200%. But what about the image? It's still small at 1:1 pixel ratio. Photoshop now has a preference to scale the UI to 200%. But there's a catch: the retina display is just turned into a standard display. They now use 4 screen pixels to represent 1 image pixel. They can do that, because they don't have the strict requirements for accurate display that Photoshop has to meet. So when detecting a high resolution display, what other applications (including web browsers) now do, is to scale everything up, but without telling the customer. With each increase in screen resolution, displayed content gets smaller. The exact same thing has happened before, when displays went from 480 pixels to 670 pixels to 1024 pixels to 1600 pixels. The problem with that, of course, is that screen pixels are much smaller in a retina/4K/UHD display - so the image becomes much smaller than everybody's used to from traditional displays. Photoshop at 100% displays one image pixel represented by one screen pixel. I thought we should have a more detailed discussion on this in a unique thread.This thread has been going largely unanswered lately, for one simple reason: The answer has been provided so many times by now, here and elsewhere, that most regulars have given up. You can even work with strings of SVG (for example, SVG files loaded via Ajax) without having to actually render it first which means you can do things like query specific shapes out of an SVG file, essentially turning it into a resource container or sprite sheet. That means you create SVG content in tools like Illustrator, Inkscape, or Sketch then animate or otherwise manipulate it using Snap. That means your SVG content does not have to be generated with Snap for you to be able to use Snap to work with it (think “jQuery or Zepto for SVG”). If so that might be something to include in the import filter.įunny what I was actually reading was about libraries to animate svg.Īnother unique feature of Snap is its ability to work with existing SVG. Let's see if Draw can handle an SVG that has been clean up. Not sure if this helps, just came up in reading this morning.Ĭlean up an svg. ![]()
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